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Learn How to Manage the Lifecycle of a Multi Platform Mobile Game at IGDS 2010

India Game Developer Summit 2010 – First, Independent Event on Game Programming, Business and Careers

Bangalore, February 04, 2010: Given the fragmentation of mobile handsets and limited computing resources (processor power, memory etc), it is a unique challenge to manage the lifecycle of a mobile game through its different key phases such as studio production, post-production (porting onto hundreds of phones), packaging and submission to all carriers worldwide with local language support. What starts like a blend of making an animation movie (with conceptualisation, creative direction, production etc) and writing a software (with over 50,000 lines of code) on a couple of reference handsets starts expanding horizontally to cover hundreds of phone, several languages in each technical platform such as Java, Brew, iPhone, Android, Windows etc.

 

Dayanidhi is coming this February to India's first and independent annual summit for the game development ecosystem - India Game Developer Summit (http://www.gamedevelopersummit.com/) to share the experience he gained while meeting the challenges in building a team (from scratch to the current size of 150), setting up processes, building and maintaining automation tools to achieve best possible productivity giving benefit of optimised time-to-market to the organisation operating in the worldwide market. A mobile gaming production team resembles a software factory giving an opportunity to apply the classic production management principles while dealing with hundreds of SKUs on a daily basis.

 

The speaker is an engineering and management graduate with over 17 years experience in IT with expertise in delivery management. As Vice President - Customer Delivery at Digital Chocolate, Dayanidhi's role includes delivery management from India, capacity building and management, Customer interaction (encompassing most of the mobile operators worldwide), strategic planning at the global level of the organization including new business initiatives, M&A etc.

 

Attend IGDS to get inspired, learn from the gurus who have gamed their way to success, and join a club that seeks competence to grab a share in the $43 billion global gaming development pie. View complete details of experts and topics covered at IGDS here: http://www.gamedevelopersummit.com/speakers.html.

 

About India Game Developer Summit

 

The highly individualistic nature of the Indian Software Developer, coupled with their tolerance for divergent personalities make them a natural fit into the Game Development culture. With the mission to build a robust community, advance the careers and enhance the lives of game developers, IGDS 2010 (Lite Ed) is being organized with the mission to pump the blood of Indian Game Developers and re-invigorate the ecosystem at large. The summit will cover industry leading methodologies in game development, design, production, programming, visual arts and writing.

 

India GDS (IGDS) is the quintessential Indian game industry event focused on inspiring, connecting and educating the Indian game developer ecosystem. Featuring top-notch keynotes from luminaries, visionaries and gaming gurus on various subjects from mobile and indie games to MMOs and AAA games, IGDS will also provide a hub for business and networking opportunities in the Indian industry.

 

With support from the International Game Developer Association (IGDA), the gaming industry at large and academia, the summit's intent is to build a robust community, advance the careers and enhance the lives of game developers. IGDS will see participation from Adobe, NVIDIA, Microsoft, Ubisoft, Crytek, CRI Middleware, Sony, among several others. For complete details visit: http://www.gamedevelopersummit.com.

 

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